Post by Josh Barber on Jul 18, 2014 7:59:45 GMT -5
What does everyone think about changing our injury policy to the one D5 is implementing? I did not foresee all the problems that come with using in-game injuries, and it creates a ton more work for me as the simmer. Here is a recap of the D5 policy that we could implement instead, which, of course, Ian has made much more simmer-friendly than the in-game injuries.
Probably the main thing that's been missing from the league for some time now is player injuries.
The main barrier to implementing injuries has been the fact that, when an injury occurs, the sim engine automatically re-shuffles a team's depth chart, which means I end up spending too much of my time manually re-adjusting depth charts every time I sim.
The New System (starting next season):
This new system provides perhaps a more realistic method of injuring players. Whether a player is injury-prone or not is decided by real-life and not by an in-game rating.
Our Stock Watch system is designed to eventually incorporate injuries and decrease the ratings of long-term injured players (this will eventually happen to Derrick Rose if he does not come back strong), but by including injuries we will not have unrealistic situations that see players like Derrick Rose and Kobe Bryant playing full 82-game seasons and still be rated in the 90s.
Player injuries create an extra dynamic for all teams and make bench players more important. We hopefully wont see such a swathe of league minimum $490,180 contracts for every player that is not in the starting lineup any more.
Player injuries also creates a wild-card situation for contenders with stacked lineups. No longer will accumulating high player-ratings be enough to create a contender - Miami would not have been able to rely on Steve Nash this season and really should not have been able to do so.
Let me know your thoughts!
May 11, 2014 12:26:24 GMT -5 @Ian Noble said:
Player InjuriesProbably the main thing that's been missing from the league for some time now is player injuries.
The main barrier to implementing injuries has been the fact that, when an injury occurs, the sim engine automatically re-shuffles a team's depth chart, which means I end up spending too much of my time manually re-adjusting depth charts every time I sim.
The New System (starting next season):
If a player is considered as injured in real-life, they will also be considered as injured here.
Only long-term injuries will carry across to D5: Players like Derrick Rose, Kobe Bryant and Steve Nash will be placed on a team's Injured Reserve List, whereas players who are only expected to be out for six weeks or less will not be removed.
The system for deciding which players are injured is yet to be finalized, but full details will be posted when they are ready.
This new system provides perhaps a more realistic method of injuring players. Whether a player is injury-prone or not is decided by real-life and not by an in-game rating.
Our Stock Watch system is designed to eventually incorporate injuries and decrease the ratings of long-term injured players (this will eventually happen to Derrick Rose if he does not come back strong), but by including injuries we will not have unrealistic situations that see players like Derrick Rose and Kobe Bryant playing full 82-game seasons and still be rated in the 90s.
Player injuries create an extra dynamic for all teams and make bench players more important. We hopefully wont see such a swathe of league minimum $490,180 contracts for every player that is not in the starting lineup any more.
Player injuries also creates a wild-card situation for contenders with stacked lineups. No longer will accumulating high player-ratings be enough to create a contender - Miami would not have been able to rely on Steve Nash this season and really should not have been able to do so.
Let me know your thoughts!